|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Imhotep Khem
|
Posted - 2004.09.15 01:56:00 -
[1]
I have 2, "Furious Anger II" and "Instant Vengence"
That thing gets to warp slower than my hoarder. Just forget running in that thing. If they come, turn and fight like you should in a Rupture!
usually I go with 4 guns, 2 heavy launchers and MWD. But if I go .2 and below, 3 guns, 3 heavy launchers. For PvP I mix in a medium armor repairer. I always seem to be 1/2 way through the fight before I remember to put out my 6 medium drones 
I have been assulted by battleships and frigates alike. Never been 1 on 1 in it, but 1 on 2 it can hold its own, and guarantee somebody's comin wit me! I really manifests the skill points you invest in it. But I must say so far, the guns have been next to useless in that thing. I only use to save money, the missiles do the real damage and that is a shame. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.15 01:56:00 -
[2]
I have 2, "Furious Anger II" and "Instant Vengence"
That thing gets to warp slower than my hoarder. Just forget running in that thing. If they come, turn and fight like you should in a Rupture!
usually I go with 4 guns, 2 heavy launchers and MWD. But if I go .2 and below, 3 guns, 3 heavy launchers. For PvP I mix in a medium armor repairer. I always seem to be 1/2 way through the fight before I remember to put out my 6 medium drones 
I have been assulted by battleships and frigates alike. Never been 1 on 1 in it, but 1 on 2 it can hold its own, and guarantee somebody's comin wit me! I really manifests the skill points you invest in it. But I must say so far, the guns have been next to useless in that thing. I only use to save money, the missiles do the real damage and that is a shame. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.15 21:00:00 -
[3]
I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips! ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.15 21:00:00 -
[4]
I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips! ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.16 22:34:00 -
[5]
sweet. ill have to give that a shot. no shield booster will open a medium slot.
Now for hardners do you prefer the active kind or the passive kind? ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.16 22:34:00 -
[6]
sweet. ill have to give that a shot. no shield booster will open a medium slot.
Now for hardners do you prefer the active kind or the passive kind? ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.22 16:00:00 -
[7]
I am usually flying with a 10MN AB. I am beginning to wonder why? The small speed boost is really negledgible. On a cruiser or a BS I just can't see using an AB anymore, especially if I can put a cap recharger in that slot or a tracking computer, etc.
I still get MWD. I don't get AB!? (on a frigate yes) ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.22 16:00:00 -
[8]
I am usually flying with a 10MN AB. I am beginning to wonder why? The small speed boost is really negledgible. On a cruiser or a BS I just can't see using an AB anymore, especially if I can put a cap recharger in that slot or a tracking computer, etc.
I still get MWD. I don't get AB!? (on a frigate yes) ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.24 17:26:00 -
[9]
Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.24 17:26:00 -
[10]
Nieda, your heavy missile statement seems a bit off wrt/NPCs. I don't have any misses with my heavy missiles. Are you sure that 1 extra Gun is worth the removal of 3 heavy launchers?
____ If your not dyin' your not tryin'. |
|

Imhotep Khem
|
Posted - 2004.09.25 04:08:00 -
[11]
Edited by: Imhotep Khem on 25/09/2004 04:14:10 So what about the 50k-75k rats?
Im gonna give this 4x720 with mods a shot. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.25 04:08:00 -
[12]
Edited by: Imhotep Khem on 25/09/2004 04:14:10 So what about the 50k-75k rats?
Im gonna give this 4x720 with mods a shot. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.27 23:33:00 -
[13]
im elect 5 and engin 4 and this is what i used
H 4x720mm 1xsmall rudimentary concussion 1xmalkuth assault launcher M Y-S8 Hydrocarbon (10MN AB) Medium Shield Booster Optical Tracking Computer I(Tracking computer) L 2xRCU 1xPDS 1xGyrostabilizer I 1xAuto-Gain Control Tracking Enhancer I
It does well. Havent tested vs. the 100k rats yet, but the 720s hit remarkably well with all the mods activated. The AB is just there to save a little time on loot collection but its really not fast enough to keep me away from the rats pursuit...
Dont know why i got smartbomb and defencers, but i really didnt know how to fill out the slots.. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.09.27 23:33:00 -
[14]
im elect 5 and engin 4 and this is what i used
H 4x720mm 1xsmall rudimentary concussion 1xmalkuth assault launcher M Y-S8 Hydrocarbon (10MN AB) Medium Shield Booster Optical Tracking Computer I(Tracking computer) L 2xRCU 1xPDS 1xGyrostabilizer I 1xAuto-Gain Control Tracking Enhancer I
It does well. Havent tested vs. the 100k rats yet, but the 720s hit remarkably well with all the mods activated. The AB is just there to save a little time on loot collection but its really not fast enough to keep me away from the rats pursuit...
Dont know why i got smartbomb and defencers, but i really didnt know how to fill out the slots.. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.01 22:55:00 -
[15]
would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.01 22:55:00 -
[16]
would you show your whole fitting? I have never seen a fitting on a cruiser with a 100mn AB. Sounds limiting. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.12 01:00:00 -
[17]
Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.12 01:00:00 -
[18]
Since i been flying my blasterrax for a while i grown to like it. I couldnt do the lvl 3 in my rupture, but i could in my rax.
Any tips for lvl 3 rupture mission loadout?
Also, i just realized one advantage of projectile is they have ammo to meet every resistance type. blasters only fire basically kinetic and thermal damage... So thats one advantage probably required with projectiles, use the correct ammo. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.13 00:20:00 -
[19]
Well for those who were not paying attention, the projectile artillery was accidentaly double nerfed, and though CCP acknowledged the goof, they fixed all the other guns, but for some reason have/will not fix the projectiles.
For me, if im gonna use short range guns, I might as well fly a thorax. I don't see the rupture coming close to the thorax in close range combat.
I'm liking the distance setup. This is what I run now, but its still sickening all the mods I need for the guns to get busy
4x720 Howitzer 1x RL or assault with defenders 1x malkuth heavy
10mn AB medium shield tracking comp I
2x RCU 1x PDS 1x Gyrostabilizer 1x Tracking enhancer
works well if you can stay away, and uses the Rupy bonus. But it still sucks to need the stupid tracking comp... ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.13 00:20:00 -
[20]
Well for those who were not paying attention, the projectile artillery was accidentaly double nerfed, and though CCP acknowledged the goof, they fixed all the other guns, but for some reason have/will not fix the projectiles.
For me, if im gonna use short range guns, I might as well fly a thorax. I don't see the rupture coming close to the thorax in close range combat.
I'm liking the distance setup. This is what I run now, but its still sickening all the mods I need for the guns to get busy
4x720 Howitzer 1x RL or assault with defenders 1x malkuth heavy
10mn AB medium shield tracking comp I
2x RCU 1x PDS 1x Gyrostabilizer 1x Tracking enhancer
works well if you can stay away, and uses the Rupy bonus. But it still sucks to need the stupid tracking comp... ____ If your not dyin' your not tryin'. |
|

Imhotep Khem
|
Posted - 2004.10.24 03:30:00 -
[21]
Edited by: Imhotep Khem on 24/10/2004 03:33:14 Torpedos in heavy launchers? You date yourself 
Nice story. I had a few battles in my Rupture with some pretty whacky fittings as well. The ship didn't survive, but I did, and sometimes that's all one can ask for. (of course if I was not newbie and had noticed they were just 2 wimpy frigates...)
Anyway, I fought a friend in a Moa and my Rupture was put to shame. 4x720mm just can not dish out enough damage. Perhaps with 2 heavy launchers, but its hard to fit that at enginering 4. First the MOA tanked all the damage I could put out, for like 5 minutes. Then when she started firing about 1/2 her guns it took only about 1 minute before I had to yield. (Admitidly I had a few modules that I fitted but did not use, which is a bad disadvantage)
Anyway, here is my new PvP setup. H 4x425mm Autocannons 2xRocket Launcher
M 10MN MWD Webbifier Cap Recharger I
L 2xCap Relay Gyro Stabilizer Energized Adaptive Nano Medium Armor Repairer
6xMedium Drones
The DOT does not seem to match the Neutron-blasterax, but with small neutrons, I think you die in pvp. I been close to hull in this setup a few times, where i wouldn't be in the rax. It's hard to call. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.10.24 03:30:00 -
[22]
Edited by: Imhotep Khem on 24/10/2004 03:33:14 Torpedos in heavy launchers? You date yourself 
Nice story. I had a few battles in my Rupture with some pretty whacky fittings as well. The ship didn't survive, but I did, and sometimes that's all one can ask for. (of course if I was not newbie and had noticed they were just 2 wimpy frigates...)
Anyway, I fought a friend in a Moa and my Rupture was put to shame. 4x720mm just can not dish out enough damage. Perhaps with 2 heavy launchers, but its hard to fit that at enginering 4. First the MOA tanked all the damage I could put out, for like 5 minutes. Then when she started firing about 1/2 her guns it took only about 1 minute before I had to yield. (Admitidly I had a few modules that I fitted but did not use, which is a bad disadvantage)
Anyway, here is my new PvP setup. H 4x425mm Autocannons 2xRocket Launcher
M 10MN MWD Webbifier Cap Recharger I
L 2xCap Relay Gyro Stabilizer Energized Adaptive Nano Medium Armor Repairer
6xMedium Drones
The DOT does not seem to match the Neutron-blasterax, but with small neutrons, I think you die in pvp. I been close to hull in this setup a few times, where i wouldn't be in the rax. It's hard to call. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 04:44:00 -
[23]
Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 04:44:00 -
[24]
Weirda, its a rupture, it can fit 425s, so no need for the underpowered 220s. And it can also fit assault launchers, so no need for the rockets. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 18:02:00 -
[25]
Originally by: Weirda
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often.  ...
These are good points.
1,2,3 Yes, noticed how close they are, and go for 425s when you have extra grid and nothing better to do with it.
4. Yes, but rockets are always reloading. That kills their DOT. Assaults use a lot more power for sure though. but if your engineering 5, you should go for it. Its a Rupture, not a Stabber after all p.s. I have seen rockets chase frigates till they expire as well. Rockets need a bit of a speed boost imho.
5. interesting. Its like my point 4. Never noticed that, but also I rarely empty 4 guns on a single target. But its a valid point. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.12.30 18:02:00 -
[26]
Originally by: Weirda
1) 220's Hit smaller targets marginally better (this isn't the real reason) 2) 220s normalized damage modifier is 0.444 vs 425's 0.4667 (still not the real reason - but Weirda not worried about the .02 - since generally you get at least .02 of better hits) 3) By fitting all 220s you have a lot more room to play around in your other slots. The MWD eats up a lot of grid if you want a good tank in the bottom. Often Weirda like to throw one (or two) Medium Nos in the remaining high slots... You are way to stretched with 425s to have this flexibility.  4) Assault launcher and Rocket launcher DOT are exactly equal. Weirda prefers the rockets. Guns have a range of 10km anyways - so what's the point of farther... the missiles are an afterthought.  5) Even though the 220s **** through even more ammo then the 425s, you reload way less often.  ...
These are good points.
1,2,3 Yes, noticed how close they are, and go for 425s when you have extra grid and nothing better to do with it.
4. Yes, but rockets are always reloading. That kills their DOT. Assaults use a lot more power for sure though. but if your engineering 5, you should go for it. Its a Rupture, not a Stabber after all p.s. I have seen rockets chase frigates till they expire as well. Rockets need a bit of a speed boost imho.
5. interesting. Its like my point 4. Never noticed that, but also I rarely empty 4 guns on a single target. But its a valid point. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2005.01.06 16:29:00 -
[27]
I believe the standard rupture setup for deadspace would go like this
H 3x720mm howitzers 3xHeavy launchers M 1xAB 1xMedium Shield booster 1xwebber or cap recarger L probably rack of power diags or damage mods
The 720s work masterfully in deadspace, I use them on my Tempest too.
Shortrange and deadspace do not mix. When the frigates get close to your Rupture, let loose your 6 medium drones, and webb the frigate that webbs you.
Also as soon as I warp into a deadspace mission, i figure out where the rats are and immediately head my ship in the other direction.
ONLY USE LONG RANGE AMMOS (Lead, Proton, etc.) in long range guns. The short range ammo (EMP, PP, Fusion, etc.) will kill your damage unless you boost your tracking. ____ If your not dyin' your not tryin'. |
|
|
|